Camp Tonkawa

Activities in Camp
1959

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ARCHERY:
1.  Bows and arrows furnished
2.  All class Scouts eligible
3.  Contests on Friday for Scouts and Explorers

AXEMANSHIP:
1.  To learn the parts of an axe
2.  Safety in passing and carrying
3.  Methods of using the axe
4.  Sharpening techniques

BIRD STUDY:
1.  Bird hikes
2.  Museum displays

COMPASS:
1.  Principal points of a compass
2.  How to read degrees for directions
3.  A compass course with three changes in direction.

CRAFTS:
1.  Leather
2.  Metal
3.  Nature Crafts
4.  Wood & others

DAY HIKE:
1.  Nature
2.  Forestry
3.  Axe
4.  Cooking
5.  Compass
6.  Survival Craft

FIRST AID:  (First Class)
1.  Shock
2.  Heat Exhaustion & Sun Stroke
3.  Snake bite and rabies
4.  Poison Ivy & Internal Poisoning
5.  Bleeding & Fractures

JUDGING:
1.  Re-adjust normal step for distance judging
2.  Distance & height judging
3.  Practical uses of judging in Scouting Skills

MAPPING:
1.  Practical use of compass
2.  How to make and read maps (Map camp area)
3.  Degree reading from Camp Tonkawa to home town.

NATURE:
1.  Learn to identify trees by their bark, leaves and limb arrangement
2.  Check by Patrols or individually on the tree identification trail
3.  Wild flower hike may be arranged for
4.  Nature Merit Badge (New requirement)

PIONEERING:
1  Lashings - Square, Diagonal and Shear
2.  Proper use of each lash will be explained
3.  Discuss Pioneering as a Possible Troop Project

RANGER TRAIL:
1.  Physical Fitness Trail
2.  For fun or score
3.  Caution handicapped boys

RIFLE:  (Marksmanship)
1.  All may participate
2.  Learn safety in handling firearms
3.  Small cost for shells and targets
4.  Contest on Friday for Scouts that shoot a 30 Standing or 40 Prone.

ROPE:
1.  Learn the six basic knots and taut-line hitch
2.  Rope Throw
3.  Rope tying competition

SAFETY:
1.  Encourages Scouts to think in terms of safety precautions
2.  Safety and accident data is brought to light
3.  How to camp and play safely

SIGNALING:
1.  The simplified Morse Teaching Method "didah"
2.  Simple two and three letter words
3.  Competitive games after Group I is mastered

STALKING:
1.  Skills of stalking; walking; looking & camouflage
2.  Stalking games
3.  Hiding techniques

SWIMMING:
1.  Swim twice daily (Scout Buddy System)
2.  Instructional Swim in the morning
3.  Fun Swim in the afternoon
4.  Big Swim Meet on Saturday

TRACKING:
1.  Tracking by trail marks
2.  Tracking games and problems
3.  Animal tracks
 

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We want to thank Ken Raney, Eagle Scout of Troop 201, Longview, for providing us with this information from the 1959 Leader's Guidebook.