ARCHERY:
1. Bows and arrows
furnished
2. All class Scouts
eligible
3. Contests on
Friday for Scouts and Explorers
AXEMANSHIP:
1. To learn the
parts of an axe
2. Safety in passing
and carrying
3. Methods of using
the axe
4. Sharpening techniques
BIRD STUDY:
1. Bird hikes
2. Museum displays
COMPASS:
1. Principal points
of a compass
2. How to read
degrees for directions
3. A compass course
with three changes in direction.
CRAFTS:
1. Leather
2. Metal
3. Nature Crafts
4. Wood & others
DAY HIKE:
1. Nature
2. Forestry
3. Axe
4. Cooking
5. Compass
6. Survival Craft
FIRST AID: (First
Class)
1. Shock
2. Heat Exhaustion
& Sun Stroke
3. Snake bite and
rabies
4. Poison Ivy &
Internal Poisoning
5. Bleeding &
Fractures
JUDGING:
1. Re-adjust normal
step for distance judging
2. Distance &
height judging
3. Practical uses
of judging in Scouting Skills
MAPPING:
1. Practical use
of compass
2. How to make
and read maps (Map camp area)
3. Degree reading
from Camp Tonkawa to home town.
NATURE:
1. Learn to identify
trees by their bark, leaves and limb arrangement
2. Check by Patrols
or individually on the tree identification trail
3. Wild flower
hike may be arranged for
4. Nature Merit
Badge (New requirement)
PIONEERING:
1 Lashings - Square,
Diagonal and Shear
2. Proper use of
each lash will be explained
3. Discuss Pioneering
as a Possible Troop Project
RANGER TRAIL:
1. Physical Fitness
Trail
2. For fun or score
3. Caution handicapped
boys
RIFLE: (Marksmanship)
1. All may participate
2. Learn safety
in handling firearms
3. Small cost for
shells and targets
4. Contest on Friday
for Scouts that shoot a 30 Standing or 40 Prone.
ROPE:
1. Learn the six
basic knots and taut-line hitch
2. Rope Throw
3. Rope tying competition
SAFETY:
1. Encourages Scouts
to think in terms of safety precautions
2. Safety and accident
data is brought to light
3. How to camp
and play safely
SIGNALING:
1. The simplified
Morse Teaching Method "didah"
2. Simple two and
three letter words
3. Competitive
games after Group I is mastered
STALKING:
1. Skills of stalking;
walking; looking & camouflage
2. Stalking games
3. Hiding techniques
SWIMMING:
1. Swim twice daily
(Scout Buddy System)
2. Instructional
Swim in the morning
3. Fun Swim in
the afternoon
4. Big Swim Meet
on Saturday
TRACKING:
1. Tracking by
trail marks
2. Tracking games
and problems
3. Animal tracks
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